AKSOY, M. E.; SAYALI, M. E. Serious Gaming as an Additional Learning Tool for Medical Education. International Journal of Educational Technology and Learning, [S. l.], v. 5, n. 2, p. 52–59, 2019. DOI: 10.20448/2003.52.52.59. Disponível em: http://scipg.com/index.php/101/article/view/48. Acesso em: 24 apr. 2024.